Making brightly lit window textures by Sluggs (04/12/05)

It's really simple and can be quite effective!

Just go into the object hierarchy, in the "Show Tree" box, select
"Textures" then select the required texture, open it's properties and
add: Renderer/Render type = Unlit

Once you have that done, optimize the mission to see the results...

Amazing!

One problem tho'... Don't expect to be able to switch an unlit texture
with a lit version, it don't bloody work! F**k it!