bsp: iname [oname] [options]
-c<1>,<2> : map material 1 to color 2, <1>=@ means map all mats
-w<1>     : map material 1 to wire, <1>=@ means map all mats
-b<1>     : map material 1 to dblsided, <1>=@ means map all mats
-v<1>     : map material 1 virtual,<1>=@ means all mats
-i        : make output includeable
-C        : make output with compound ref header
-n<name>  : define object name
-o[x(+|-)][y(+|-)][z(+|-)]        : center object about its centroid
  or bias any axis to its max (+) or min (-).
-s<#|<x|y|z><#>> : scale object
-r<x|y|z><#>     : rotate object
-t<x|y|z><#>     : translate object
-d<1>,<2> : debug, make every pgon a different color from 1 to <2>
    <1> sets debug level, 0=by pgon,1=by node
    2=mono,3=merged pgons,4=cluster,5=intersected
    6=show hulls 7=no atomic, show inter
    8=show poly slivers
    9=show bad tmaps in u
   10=show tiling tmaps in v
-l<1>     : level of optimization 0-3, 0=least splits, 3=maximum speed
-L        : no lighting.    0=no sorting
@<fname>  : run response file fname
-f<fname> : fun materials file fname
-es<1>    : shrink subobjs by 1 to make them fit, def 1
-ee<1>    : set epsilon
-et<1>    : set thickness
-ep<1>    : set coplanar limit
-el<1>    : set colinear limit
-ev<1>    : set vert epsilon
-V        : verbose mode, shows linkages
-M<1>     : set smoothing group threshold, -.5 (120 deg) is default, cos(ang)
-N        : No Sort.  Do not sort
-a<ang>   : sets axle 360 degree range limit, default 100.
A<1>      : Bias against using atomics to split.  Default 0.
-mo       : mesh output
