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Gheldorf's Towne House
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This mission was my very first attempt, and now 4 years later I've finally decided to repair some stuff to make this mission a bit more playable....

Author: Devilock
Original Date: May 13, 2002
Revised: March 2006


* Text Briefing *

The High Towne Council is meeting this week to work on the "poverty problem" plagueing this fair city. Lord Gheldorf is having a little shindig at his Townhouse to sway more votes from his constituents. Seems he's trying to get a bill passed in support of his theories mentioned in his new best selling book, "Civilism". At it's core, this philosophy states that lower classes should turn over their possessions to their rulers ( who are more fitted to properly spend them) who in turn are charged with overseeing the wellbeing of their subjects. 

The whole mess makes you want to puke....... 

But you've got your own theory on how wealth should be distributed....... Any time some bigshot throws a party, there's bound to be a good bit of money on hand for expenses in addition to expensive artifacts on show. 

Now what type of thief are you... 
Scoudrel - "As long as I get what I want, I don't care what I have to do." 
Headhunter - "Remove the head, and the rest of the beast shall die." 
Shadow - " I steal...... I don't kill."



* Play Information *

Game: 			Thief 2: The Metal Age
Mission Title:          Gheldorf's Towne House
File name:              MISS10.MIS
Difficulty Settings:    yes
Equipment store:        no
Map / automap:          no / no
New graphics: 		no
New sounds: 		yes
EAX support:            no (my system doesn't support it at the moment)
Multi language support: no
Briefing:		      no

Difficulty levels:	Scoundrel, Headhunter, Shadow

* Construction * 

Base:                   from scratch
Build Time:             a little over a month



* Loading information *

ThiefLoader and DarkLoader ready.



* Copyright *

Copyright (c) May 2002 Revised 2006 Jeff King

Distribution of this level is allowed so long as it is free and the package is kept intact.  No one may edit and re-distribute this mission without my permission.

This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.
