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WOODKEY RESTHOUSE V-0.04
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An Intended 3.Cubecontest contribution

04.07.2002 V-0.01 - First date set by KOMAG's compo. 
10.07.2002 V-0.02 - Lucky me , got a week's extension - some AI tweq
10.08.2002 V-0.03 - Correcting some typo's , tweq'ed schema
01.10.2002 V-0.04 - Just wandering around and wonderd why I'v made it as it is ....no inspiration ,writing this line ....
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LITLESTORY :)

Your on a great quest to the Darklands to find something valuable , that will help the Defenders Of the Crown to victory against the evil empire....
You've been travling for weeks ,and in the great FuruForest , you finaly find a nice place to relax from your journey ...

But of course , you are out of supplies , money , everything ... 
The HouseKeeper agreed to let you spend the night if you do a litle snatch job for him ...
There's a litle mansion further up the path , and he wants you to find a purple book which contents are filled with great wisdom .....
Also , you'll need some cash and new weaponsuplies ....
Then return to WoodKey and goto bed :)
Incase you're not tired , you could always listen for a while to the local Trubadur ....
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-Find the book
-Grab at least 505 Loot 
-Search for the weapon storage room 
-Goto bed 

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Engine 	 		: D1.V1.37- Thief Gold
Title   		: WoodKey Resthouse
File Name		: Miss20.mis
Difficulty Settings	: No , but I think it's difficult enough for some...
Equipment Store		: No , you're in the forest ....
Map			: No ,
Auto Map                : No ,....
Map size                : 80x40y20z 64000Dcubic
EAX 			: No , set to Generic... 
New AI's 		: Yes ,Small modifications 
New Graphics		: Yes 
New Sounds		: Yes  
New Schemas		: Yes ,modified some ...
Multi-Language          : No / NEI 
Intro 	                : Yes , whooooohooo !
Base			: Scratch
Build Time		: 1 week ,than suddenly 1 month of just looking at it ...
Build Style             :ChaoticRNDCarving 
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ABOUT

It's my first FM release, and bugs ( bad editing ) there will always be , even at small missions..

Known problems :
-You and  AI's can get stuck some places....
-Sleepers sometimes refuse to go to bed after you've waken them .
-They rather sleep standing .-SO don't wake'em.
-The level is also litle slow a few places , caused by texturescaling , particlefx , AI tweq etc...( my fault )
-If it runs on your PC as on mine , it will be OK enough though... 
-I'm sure there are more problems , but hope not ...
-So litle time , so much to do ....
-well , 
-I intended to optemized / tweq it more ,so it will run smother and without "bugs" 
-But I'll leave it like this, with it's mistakes , 
-New discovery's would make anything else than a complete remake less wise .....:)
-So hopefully I'll put the Woodkey Resthouse in a "real" FM sometime... 

-A T2 version have been made allready , with the Trubadur present , playing guitar , and a very simple speechinterface is added , so Garrett can have simple conversations with the AI's.... 
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THANX TO EIDOS /LGS , 
AND TO EVERYONE AT TTLG FORUM , POSTING AND HELPING OUT ...

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This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

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Have FUN !